School of Engineering and Management

Technologies for Open Education

This course is part of the programme:
Master in Leadership in Open Education (Second Level)

Objectives and competences

The aim of this course is to provide an overview and to build fundamentals needed to under-stand technologies supporting educational pro-cesses. Students will explore and evaluate vari-ous technologies and determine how, when, and why such technologies can/should be in-fused into face-to-face, hybrid, or fully online learning situations.

Students will obtain the following competenc-es:

- the ability to plan, choose, implement, and evaluate technology for teaching and learning;

- the ability to decide autonomously about the most suitable technology to establish learning environment aimed at different target groups in concrete educational contexts;

- the ability to produce, test and evaluate basic open education solutions (applications, tools, services, platforms);

- the ability to blend/scaffold different technologies to enhance capabilities of specific learning environments.


Students should have a basic understanding of the learning process in open education, as thaught in the Introduction to Open Edication course in the first semester of the first year. They should be able to use computer tools, as well as communication and collaboration tools. Additionally, they should be prepared to work in interdisciplinary teams.

Content (Syllabus outline)

Information and Communication Technolo-gies (ICT) create new opportunities and new expectations for learning and teaching. This course will focus on understanding of cur-rent technology trends and explaining their relation with learning and teaching pro-cesses. The following topics will be ex-plored in more detail:

1. Definition, types and examples of ICT enabled learning environments (Learning systems platforms and architectures)

2. Opportunities and challenges for Im-plementation of learning environments

3. ICT in Classrooms, Ubiquitous and Mobile Technologies

4. Computer-supported Collaborative Learning Technologies

5. Media technologies and Multimedia

6. Authoring and Design Tools for Development of digital content for e-learning

7. Artificial Intelligence in Education/Intelligent Tutoring System and Adaptive Learning

8. Game and Toy Enhanced Learning Technologies

9. Learning Analytics (LA) / Educational Data Mining (Technologies for Testing and Assessment )

10. Social computing for learning

Intended learning outcomes

After completion of this course, students will be able to:

  • Understand and differenciate between different kinds of learning environments
  • Evaluate different learning environments and to select learning environment for specific context (target audience, learning preferences, ...)
  • Understand principles of designing and constructing effective learning environments by using appropriately selected technologies and tools.


Tim D. Green, Abbie H. Brown, The Educator’s Guide to Producing New Media and Open Educational Resources, Routledge; 1 edition (July 6, 2017)

Rajiv Jhangiani, Open: The Philosophy and Practices that are Revolutionizing Education and Science, Ubiquity Press (April 11, 2017)

Nick Rushby and Dan Surry , The Wiley Handbook of Learning Technology (Wiley Handbooks in Education), Wiley-Blackwell; 1 edition (April 25, 2016)

Gordon Lewis, Learning Technology (Language Education Management), Oxford University Press (April 10, 2017)


  • Interim presentations • Final written exam will combine the theoretical knowledge and the practical work on adapting existing courses to fit a different scenario.

Lecturer's references

Prof. Suzana Loshkovska, Ph.D. received the bachelor and master degrees in computer science and automation from the Faculty of Electrical Engineering, Skopje, in 1988 and 1992, respectively, and the Ph.D. from the Technical University of Wien, Wien, Austria in 1995. She is a full professor of Computer Science and the head of the Department of Software Engineering at the Faculty of Computer Science Engineering, “Ss. Cyril and Methodius” University in Skopje. Her research interests include programming, visualization, human-computer interaction, virtual reality, medical imaging, and technologically enhanced learning. Suzana Loshkovska has over 25 years of experience in teaching, supervising and guidance of undergraduate and graduate students in the fields of programming, medical informatics, content-based image retrieval, visualization and human-computer interaction. Also, she has over 10 years of experience in developing and ensuring quality assurance of study programs for higher education institutions. She entered the Open Education for a Better World program as a mentor from the very beginning, and acts as a mentor in international teams.

University course code: 2LOE05

Year of study: 1

Course principal:




  • Lectures: 18 hours
  • Exercises: 12 hours
  • Individual work: 120 hours

Course type: compulsory

Languages: slovenian or english

Learning and teaching methods:
the course will be shaped as a combination of face-to-face lectures, consultation, online lectures, hands-on and group discussion. the first part will be done by attending lectures at the university where students will learn about the basic concepts, methodologies and approaches to implemtening technology supported learning environments. the next part will be done remotely using online learning and online lectures combined with the mentoring and group discussion. students will learn didactics, methodologies and pedagogy principles as well as the importance of interactive mechanisms. before the end of semester students will gather again at the university to solve potential problems, get answers to specific questions and to survey group work results. an important part of the course will be devoted to online hands-on lectures that will help the students to select the right tools and master them. in addition, a particular focus will be given to the didactical principles and how they can be translated into the design of content, methods and approaches. several advanced tools for content and user understanding will be presented. 50% of the course will be done face-to-face at the locatioj of the university, and 50% will be online.