1 - Animation III
This course is part of the programme:
Bachelor's programme in Digital Arts and Practices
Objectives and competences
The key objective of the course is to develop an ability to express oneself in the medium of animation. To master the basic elements of movement, film language, and visual expression, to form one’s individual, movement-based, fine art language, which always and in the first place carries a message.
The student is placed in the centre of his own project’s production process, in which he will need to use all the, up to that point, acquired knowledge and experience in leading an interdisciplinary working group (note: now matter how many colleagues the student needs in his working process, the creation of the practical diploma project will require a cooperation with a number of persons, even though this may include only the organisation of an exhibition setting, or of the camera team, and the like).
At the same time, the aim of the subject is that the student is considered as an independent creative individuality, capable of setting his own objectives, finding a way and solutions, developing his own idea and creating his own complex creative project.
The prerequisities: the acquired knowledge in the field of animation from year one and year two; student’s active participation in all phases and at all levels of the study process, which, apart from the active attendance at lectures and participation in practice work, presupposes the following: individual creation and development of ideas – independently and within the active, two-way mentor-student communication (exhange of ideas takes place on the personal level and via the internet) and a continual independent (research, creative and performative) work throughout the academic year.
Student’s intention to do his or her diploma work within the Animation module.
Content (Syllabus outline)
- Development of the student’s individual project with a complex idea;
- investigation of techniques, union of different directions into a new, individual, art language;
- the final product is an independent short animation film.
- The peak of the pyramid is a creative assignment (each year, the assignment has its own appropriate weight and value). In the assignment, the student unites and uses the acquired knowledge and sets up and implements the whole project as an individual author as well as in terms of techniques and organisation.
Work within the module (4 ECTS):
- research related to specific assignments within the student’s project (if needed, the mentor may assign additional specific tasks, seminar tasks, mini projects).
Diploma work (16 ECTS):
- the practical part of the diploma thesis: a student’s independent creative project* (animated film, virtual animated space, interactive animated project, and the like);
- the theoretical part of the diploma thesis: here a research into the theme background (theoretical, historical or technical) is connected to the practical part of the thesis; the practical project is, at the same time, incorporated in the theoretical assignment, occupying a larger or smaller part of the thesis, depending on its key postulates.
- The defense of the thesis before a commission.
*sometimes it makes sense that a group project is developed here; in this case, the individual student’s diploma thesis application (with all the necessary documentation) need to be clearly defined and evaluated.
Intended learning outcomes
- A coherent mastery of fundamental knowledge;
- ability to connect different forms of knowledge from different fields of animation and applications;
- ability to incorporate new information and interpretations into the context of animated film;
- development of abilities and skills in the use of knowledge in the field of animation and modelling.
Important: Literature is determined according to the selected theme thesis.
- Bendazzi, Giannalberto: Cartoons, One hundred years of cinema animation, John Libbey & Company Ltd 1994.
- Pilling, Jayne: A Reader in Animation Studies, John Libbey & Company Ltd 1997.
- Williams, Richard: The Animators Survival Kit, Faber and Faber Ltd 2001.
- Muybridge, Eadweard: Animals in Motion, Dover Publications Inc, 1957.
- Muybridge, Eadweard: The Human Figure in Motion, Dover Publications Inc, 1955.
- Gasek, Tom: Frame-by-Frame Stop Motion, Focal Press, 2011.
- Wright, Jean Ann: Animation Writing and Development, Focal Press 2005.
- Shaw, Susannah: Stop Motion: Craft Skills for Model Animation, Focal Press 2008.
- OBE, John Halas, Whitaker Harold: Timing for Animation, Second Edition, Focal Press, 2009.
- Winder, Catherine, Dowlatabadi Zahra: Producing Animation, Butterworth Heinemann, 2001.
- Sullivan Karen, Schumer, Gary: Ideas for the Animated Short: Finding and Building Stories, Focal Press, 2008.
- Laybourne, Kit: The Animation Book, Crown Publications, 1998.
- Animation World Network: http://www.awn.com/
Exercises and group work 20%, Complex creative assignment 40-50*%, Theoretical assignment 20-30*%, Thesis defense 10*% *The ratio may be a bit different, depending on whether the thesis has theoretical rather than creative focus. Upon an agreement with the student, the mentor submits the thesis proposal, which is confirmed by the students’ committee. The diploma thesis defence may considerably influence the student’s final grade.
University course code: 1DU022
Year of study: 3
- Lectures: 50 hours
Course type: elective key module
Languages: slovene, english, serbian
Learning and teaching methods:
lectures (theoretical foundations of the subject): seminar and practical exercises, case studies from history and contemporary art, presentation of concepts, assignments and products in discussions (under a mentor's supervision), group work is based upon theoretical sources, case studies and practical assignments, group analysis of ideas and projects. student's independent work: idea formation and development; research and independent work at seminar and practical assignments; preparation, creation and presentation of the creative assignment; preparation for the examination.